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DRONZER

Direct cursor tracking with internal glowing core, calibrated stealth noir lighting, and high-fidelity real-time shaders preserved across models.

Model: V1 Skull
Cold Teal Rim
Glowing Core

Clamped Angle Tracking

Strict ±20° rotation limits ensure the character always maintains forward gaze without exposing the back of the hood.

GPU Vertex Shader Isolation

Custom GLSL smoothstep flexes the neck smoothly while keeping the chest and shoulders 100% frozen.

Default Anatomical Jaw & Pivot

Solid default skull anatomy calibrated at pivot Y: 0.20 with dynamic studio daylight and dark stealth lighting.