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DRONZER
Direct cursor tracking with internal glowing core, calibrated stealth noir lighting, and high-fidelity real-time shaders preserved across models.
Model: V1 Skull
Cold Teal Rim
Glowing Core
Clamped Angle Tracking
Strict ±20° rotation limits ensure the character always maintains forward gaze without exposing the back of the hood.
GPU Vertex Shader Isolation
Custom GLSL smoothstep flexes the neck smoothly while keeping the chest and shoulders 100% frozen.
Default Anatomical Jaw & Pivot
Solid default skull anatomy calibrated at pivot Y: 0.20 with dynamic studio daylight and dark stealth lighting.